F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.
The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...
In this sequence of learning, students design and pitch ideas for an app that informs users of the cost associated with various forms of transport. They investigate the costs and environmental impact of forms of transport, including public transport. They then explore ideas for designing an app to allow commuters to track ...
This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of collaboration and protocols is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Using a relevant context such as disaster management, students ...
Find out about the binary number system, a base-2 number system. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
Students unpack elements of English and Digital Technologies and investigates the concept, purpose and critical features of a good blog.
This PDF supports the assessment task, Staying fit, healthy and sun-safe. It is the third in a series of four resources.
This PDF provides a line of sight from content descriptions to achievement standards.
This unit plan outlines how digital systems can be used to encourage fit and healthy activity. It is the first in a series of four resources.
This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.
This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This document provides suggestions for using digital systems to encourage fit and healthy activity. It is the second in a series of four resources.
This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.